Showing posts with label Intermediate Guide. Show all posts
Showing posts with label Intermediate Guide. Show all posts

Tuesday, 19 May 2015

Archery - Intermediate Guide

The higher your archery level, the more range your archers have. This allows your archers to get free attacks on your opponents. It's great when you can eliminate half of your enemies' forces before they even have a chance to attack.

Each level of Archery increases shooting range by 5%

Requires:
Academy Level 4
Military Science Level 4

Quest: Scientific Research:
Archery Lv.1 Award: Gold 10,000

Untitled Document
Level Requirements Increased
Range
Lumber Stone Iron Gold Research
Time
1 800 500 600 5,000 40m 00s 5%
2 1,600 1,000 1,200 10,000 1h 20m 00s 10%
3 3,200 2,000 2,400 20,000 2h 40m 00s 15%
4 6,400 4,000 4,800 40,000 5h 20m 00s 20%
5 12,800 8,000 9,600 80,000 10h 40m 00s 25%
6 25,600 16,000 19,200 160,000 21h 20m 00s 30%
7 51,200 32,000 38,400 320,000 42h 40m 00s 35%
8 102,400 64,000 76,800 640,000 85h 20m 00s 40%
9 204,800 128,000 153,600 1,280,000 170h 40m 00s 45%
10 409,600 256,000 307,200 2,560,000 341h 20m 00s 50%

Military Tradition - Intermediate Guide

With each Military Tradition upgrade, you enhance troop attack by 5%. This is just one of the military technologies that you need in order to survive. Whoever has the highest attack, defence, and life will prevail – attack is one of those.

Each level of Military Tradition enhances army attack by 5%.

Requires:Academy Level 2
Military Science Level 1

Quest: Scientific Research:Military Tradition Lv.1 Award: Gold 6,000

Level Requirements Enhance in
army attack
Food Lumber Iron Gold Research
Time
1 800 120 200 3,000 00h 20m 00s 5%
2 1,600 240 400 6,000 00h 40m 00s 10%
3 3,200 480 800 12,000 1h 20m 00s 15%
4 6,400 960 1,600 24,000 2h 40m 00s 20%
5 12,800 1,920 3,200 48,000 5h 20m 00s 25%
6 25,600 3,840 6,400 96,000 10h 40m 00s 30%
7 51,200 7,600 12,800 192,000 21h 20m 00s 35%
8 102,400 15,360 25,600 384,000 42h 40m 00s 40%
9 204,800 30,720 51,200 768,000 85h 20m 00s 45%
10 409,600 61,440 102,400 1,536,000 170h 40m 00s 50%

Military Science - Intermediate Guide

With each Military Science upgrade, you enhance troop training speed by 10%. This is absolutely huge considering the possibilities. If two opponents were to start dead even, the person with the higher Military Science would win because he/she could rake out the troops more quickly than his/her enemy. Obviously, numbers would speak for themselves. It’s very useful not waiting 48 hours for a simple 1,000 swordsmen to complete. Upgrade your Military Science technology and you might not have to wait as long! 

Each level of Military Science enhances training speed by 10%.

Requires:
Academy Level 1
Forge Level 1

Quest: Scientific Research:
Military Science Lv.1 Award: Gold 5,000

Level Requirements Increase in
Training
Speed of
Troops
Forge Food Lumber Stone Iron Gold Research
Time
1 Level 1 600 100 100 150 2,500 15m 00s 10%
2 Level 2 1200 200 200 300 5,000 30m 00s 19%
3 Level 3 2,400 400 100 600 10,000 1h 00m 00s 27%
4 Level 4 4,800 800 800 1,200 20,000 2h 00m 00s 34%
5 Level 5 9,600 1,600 1,600 2,400 40,000 4h 00m 00s 41%
6 Level 6 19,200 3,200 3,200 4,800 80,000 8h 00m 00s 47%
7 Level 7 38,400 6,400 6,400 9,600 160,000 16h 00m 00s 52%
8 Level 8 76,800 12,800 12,800 19,200 320,000 32h 00m 00s 57%
9 Level 9 153,600 25,600 25,600 38,400 640,000 64h 00m 00s 61%
10 Level 10 307,200 512,000 512,000 768,000 1,280,000 128h 00m 00s 65%

Monday, 18 May 2015

Basic Troop Stats - Intermediate Guide

Unit Life Population
Cost
Attack Defense Carrying
Load
Food
Cost (AgeI)
Food
Cost(AgeII)
Speed
(mi/1,000 min)
Speed
(mi/hr)
Engagment
Range
base recruit
time
Worker 100 1 5 10 200 2 1 180 10.8 10 00:00:50
Warrior 200 1 50 50 20 3 1 200 12 20 00:00:24
Scout 100 1 20 20 5 5 2 3000 180 20 00:01:38
Pikeman 300 1 150 150 40 6 3 300 18 50 00:02:30
Swordsman 350 1 100 250 30 7 3 275 16.5 30 00:03:44
Archer 250 2 120 50 25 9 4 250 15 1200 00:05:50
Cavalry 500 3 250 180 100 18 9 1000 60 100 00:08:20
Cataphract 1000 6 350 350 80 35 17 750 45 80 00:25:00
Transporter 700 4 10 60 5000 10 5 150 9 10 00:16:40
Ballista 320 5 450 160 35 50 25 100 6 1400 00:50:00
Ram 5000 10 250 160 45 100 50 120 7.2 600 01:15:00
Catapult 480 8 600 200 75 250 125 80 4.8 1500 01:40:00

Warehouse - Intermediate Guide


You have most likely heard from everyone that you don’t need any ware houses and while that may be true for more advanced players it’s not for you intermediate level players. 

You don't need to have five plus ware houses, but only one. This is mainly because if your alliance went to war with other stronger players you might get attacked. They would also take all your food enabling you to comfort your city. So you need to preserve your food with warehouses. And sometimes the fact of the mater is that it can be simply to late for your alliance to help you in some situations. So that’s where the warehouse comes in, but for it to work properly make sure 100% of the storage is food.

What is a Rainbow attack? - Intermediate Guide

The rainbow attacking method is very popular and effective. It gives a lot of advantage to the attacker in winning the battle. It is just a simple method yet very powerful.


The process of rainbow is simply send 1 type of every troops along with the archers. 

An example of rainbow could be:


1 worker
1 warrior
1 pikeman
1 swordsman
1 cavalry
60000 archers
1 cataphract

The main reason behind this is to form a shield to protect the most powerful troops, archers. 

How does just one of each troop form a shield for all those archers? 
Battles are fought in rounds. In each round the defender and attacker try to kill each others troops. This battle takes place by single troop type. So for each type of troop you send you will get a extra round of firing. This can be simulated as follows

Suppose the defence (your opponent has 10000 AT)
So, the battle will be fought as follows.

Round 1
Enemy - The 10000 Archer Towers hit your 1 worker (remember in each round all of them hit a single type of troop). 
You - Your 60k archers kills 2000 AT's(Archer Tower)

Round 2
Enemy - The 8000 AT's hit the kill 1 warrior.
You - Your 60k archers kills 2000 AT's

Round 3
Enemy - The 6000 AT's hit the kill your 1 Pikeman.
You - Your 60k archers kills 2000 AT's

Round 4
Enemy - The 4000 AT's hit the hit and kill your 1 swordsman.
You - Your 60k archers kills 2000 AT's

Round 5 
Enemy - The 2000 AT's hit the hit your 10000 archers.
You - Your 50k archers kills 1500 AT's

Round 6
Enemy - The 500 AT's hit the kill your 500 archers.
You - You kill the rest of the at's.

Though the above process is very much simplified to give you an overall idea of the rainbow method. The opponent's level of research, level of walls, speed of different troops make a great difference. Sending the rainbow alone does not ensure you will win the battle, but sending rainbow troops are much better that sending only the archers.